![]() Preferences for toilets? Clean and functional. So I flipped it around to go along with the joke. ![]() I saw it and thought a dev probably set it up that way as a joke, because some people really are anal about their toilet paper-pun intended. I certainly don't get upset if I see a roll the opposite way. I don't really care all that much about which direction the toilet paper was, I put the roll on that way, but that's out of habit, more than anything. But if you care this much about how toilet paper flips, I have to imagine you have other strict preferences about toilets. It's not like JET being a postwar drug introduced in Fallout 2 and Bethesda made it prewar in Fallout 4. I don't believe there is any game lore governing toilet paper. That's a pretty big change to the game's lore, don't you think? You updated the mod to reflect "immersive" toilet paper in the whole world of Fallout 4. no, real toilets are already immersive, lol. Is this how you prefer your toilet paper in real-life? Does it bother you if it's not this way? Have you ever modified a real-life toilet to be more immersive? Somewhere between an hour and two hours, I guess. But Bethesda decided to do pre-combined objects, so another hour of frustration trying to figure out why the mesh replacer didn't work and making the ESP to get it to work. As a mesh replacer, maybe a half hour to make it. The actual modeling took just a couple minutes to do, maybe 20 minutes to find the toilet paper in the files. How long did it take to build? I have no idea how long it might take to flip toilet paper. Why do they find it immersive? Because that's how they prefer their toilet paper and being the opposite way just doesn't feel right to them. I called it that because a lot of people are using the term wrong, but that joke fell short because people do find it immersive. You called this mod "immersive toilet paper." Why'd you settle on that name? What's so immersive about the direction toilet paper falls? So I have been modding games in some way since the late 90's. Complete overhaul of Delta Force Extreme. ![]() Did some minor changes to Battlefield 2, maps for Delta Force 2, Land Warrior and others in that series. Jet4571: First modding was probably Quake 3, made a few simple maps. Waypoint: What's your experience with modding? How long have you been messing with how to build and edit games? (This interview has been lightly edited for clarity.) If you have any suggestions, hit me up on Twitter or email. This is, hopefully, the beginning of a series where I talk with the creators of interesting mods. I decided to wonder no more and chat with jet4571, the man responsible for "Immersive Toilet Paper." Those are great! But I wanted to know what drives folks like jet4571, people making mods that, say, flip the direction of toilet paper. There are tens of thousands of mods hosted on NexusMods and elsewhere, but the creations that get the most attention are, understandably, the frighteningly ambitious projects, like Enderal, which used the foundations of The Elder Scrolls V: Skyrim to build an entirely new game.
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